![]() Note that the rendering to screen is often controlled differently (common to see 60 frames per second, or 60fps). You will often see this number represented as ticks, tickrate, ticks per second and tps. A tickrate of 60 would update the game state 60 times every second. A tickrate is used to control how often the game state is updated. This is also important in server-client setups like Counter-Strike so that all clients are running in sync. PCs) don't run the loop at different rates. There are controls on the loop so that 2 different pieces of hardware (e.g. These will loop over and over throughout the game. In a standard game loop you have three main functions: To understand the meaning of a tick first you need to have a high level understanding of a game loop.
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